

Quests might fail because of dysfunctional pathfinding or unforeseen events. The only thing I missed, are more trees and animals. People stay in their towns, that is what towns are for. Not to forget that essentially you are an explorer in a rough world, and people would be strange to have around in a desert.

The different regions have a lot of character, despite the raw textures. Some may call it barren, lacking vegetation, or miss people riding about. Reasons to stay in Morrowind: What happens when the nostalgia fades? Well, even then Morrowind should still be worth a (longer) look, and that is because of its freedom, and because of its world. Needless to say, skilling took more time than replaying the lost part would have - but it felt like an achievement. Once I got myself trapped on a roof and didn't want to reload, so I started jumping in place until my Acrobatics were advanced enough to let me survive the fall. Why fly, when you can jump? (But flying is cooler.) You can do both.

I love the magic skills in this game: you can play completely different types of magicians - or, as before: ignore it and whack the wildlife with club, sword or bow instead. Trivia: Vivec, the capital, is the most annoying virtual city I have ever been forced to visit. Still, it was worth it - dying out of stupidity made the world consistent! Reality doesn't do that anymore. Well, in fact, a little more common sense could have prevented me from dying most of the time. Stealing, fighting, or just talking - none of it is easy from the start, but depending on my own focus, I can make it work. Morrowind is rough, it let me die under lots of different circumstances. or enter dungeons, not knowing if I can make it out, or if I will find the treasure. follow a river, hoping to hit a village soon, not knowing if a would find allies there. Following the plot, I could become a great hero - or focus on advancing in the ranks of a guild that I sympathize with - or I could avoid the sociability and just explore ash deserts, climb mountains. The key to that experience was that the game world didn't make me feel too welcome. It was true immersion of the kind that I had been looking for in a game for so long - Morrowind made it come true.

Unbelievable, how big this world was, and how realistic it feet. Morrowind was my first true open-world RPG experience. Unbelievable, how I've re-written my review to honor this game better. I've re-written my review to honor this game better.
